Saturday, July 23, 2016

They should have hired these guys to for Dragon Ball Super





Remember this OVA? I sure did. I love the animation and still holds up today and it is not that old, I think it came out back in 2008. Although it was an OVA it was a teaser for me of what DB series could have looked like if they were to put back in production. I never would have thought we gotten something as mediocre and cringe worthy as Dragon Ball Super...They should contract these guys to take over the animation department.

Injustice 2 - Official Wonder Woman and Blue Beetle Trailer | PS4





I am really loving the direction Nether Realms is taking this game. This is how you make a trailer Capcom and a fighting. Mortal Kombat 9 to present, Injustice 1 & 2, and Blaze Blue games are the only games that comes to mind where the characters in the games acknowledges their opponent with unique intros and context to their dialogue. Capcom had that going with 3rd but the games mentioned earlier took it to another level.

Sunday, July 10, 2016

Why Dragon Ball Super and Berserk animation sucks???

As of a person born of the 1980s anime was not as mainstream and as acceptable as it is now. Additionally, the streaming new anime shows was not possible in the 1990s and early 2000s so you can only imagine the novelty in watching new episodes of Dragon Ball Super. Sadly, the novelty is short lived due to the animation being so atrocious.

I really had thought overtime especially from the internet backlash that the show's animation is going to get better, especially in the new future trunk's story arc, but I was wrong. I did not post a review of episode 50 and 51 because there was nothing much to talk about. Barely any action due for a more story driven base episodes.

To me the best animators of DBZ where in the Cell Saga and Buu Saga, especially the final confrontation with Goku and Vegata against Majin Buu. The animation then is ten times better than the current Dragon Ball Super. I do not get it?!! Why is DBS production values so below standard? Why the fuck they are being so cheap for a legacy franchise like DB? The logical answer is more profit, obviously, but it hurts the visual experience.

I have had said it many times, that DB franchise is known for its fighting, and although the animation is not consistent, the animation is fluid and memorable when it does. Dragon Ball Super is just a pathetic successor to franchise in the animation department.

There is another series resurrected from the grave and that is Berserk...The animation is not as bad as DBS but it is a different format, CGI, and it is done poorly. If there is one thing I valued most about Japanese anime is its superb animation and it sucks major franchise such as Dragon Ball and Berserk getting the low tier treatment.

Enjoy your profits by keeping your production values low as dirt to get more money in your pockets...but I will assure you, users like me will never ever support you by buying the digital and physical mediums.

Sunday, July 3, 2016

Balrog and ibuki impressions and review and other random stuff


I spent roughly seven hours playing with Balrog online in ranked matches in Street Fighter V...normally guys who cares about their points and is learning a new character will play in casual matches before taking said character in rank matches but I am little different. Ironically, I do hate losing points as much as the next guy but I will care more in honing my skills faster in that environment as opposed to casual matches due to the higher stakes involve.

I like Balrog's design. They did a great job with his visual design, his moves, and his classic Street Fighter II Vegas stage is my best stage so far.  In respects of Balrog's move set, on the other hand, I do not like the lack of a proper reversal move -- the only reversal he has is his V-reversal is his headbutt which used to be his command normal. I think limiting his headbutt to a V-reversal and not giving the character a proper reversal attack was a bad move from Capcom. Outside of that,  his normal attacks are OK and he has a cool set of mix up attacks and he is a lot of fun to play with but he had more options in his SFIV iteration.

I like Street Fighter V better than I like Street Fighter IV but some characters like Balrog, ibuki, and Zangreif for example had more moves in their repertoire. Although the visual aesthetics in SFV are ten times better than SFIV, some characters' moveset feel degraded in comparison.  

The massive update is finally here and it is OK...the game feels more complete than it ever did before despite the update giving us more bugs a couple more online bugs -- points are not  being computed in the display prompt screens post online matches but the player is still being credited, thankfully -- the error messages are annoyingly distracting. Additionally, Rage Quitters have yet to be properly penalized, and the player's online profile is still incomplete. The game still has a lot of work to be done but it is better game today with 20 unique characters and extra content.