Friday, April 13, 2012

So many fighting games coming out! Ugh, I don't know which one I want to play...


Let's talk about SFXT for a while here since Capcom loves shooting themselves in the foot lately. OK, the news is out and we all know of Capcom's notorious move of locking finished content on the disc and then disgustingly calling it DLC, like we're idiots. Speaking of idiots, they were many Capcom loyalists ignorantly defending Capcom--yeah it is sad but these people do exists in legion form. I am a huge Capcom whore myself but I am not a mindless idiot that accepts nonsensical business practices.

If Capcom really wanted this to die over they would have done the moral thing by letting the content be free or partial portion it to mitigate the situation. However, they are blinded by greed and they just do not care and they are moving forward with the original plan as if not has happened. Capcom you're a bloody fool and I hope you get your act together because right now I don't love as much anymore.

Obviously this game is toxic right with all of the massive controversy it has stirred up and it is only apparent that it will reflect in bad sale figures. As a Capcom fighter the game has done extremely poorly and that is all thanks to Capcom. Prior to this, we had an update in the same calendar year as the original, which was unprecedented of any Capcom fighter to date. It's comical booting up Ultimate Marvel VS Capcom 3 and then booting up the original to see the same release date. Capcom promised us digital update to the orignal but yet they gave us a lame excuse of why needed another disc-based upgrade, which wasn't needed. Furthermore, fans been crying their asses for specific characters, most notably, Megaman X but yet they basically ridiculed their fans by giving us a skinned version of the character for Zero.

It is only bloody obvious that the game will sell poorly because we were expecting a sequel within the next few months like they did with the previous titles. Capcom is over saturating the market with fighting games, they are even cannibalizing their own games. Capcom needs to step back and take their time and give us a game with all the modes and functions we been crying for, and especially, a DECENT BLOODY NET CODE FOR ONCE. The best fighting game net code of this generation is BlazBlue and then comes Soul Caliber V but the former takes the bloody crown.

Capcom I am tired of your laziness of giving us recycled music, limited stages, locking away content on the disc that should have been free, and half ass attempt in balancing the game and improving the net code. Your competitors have done it better and are way more modernized that you're, so why the premier fighting game company of this generation is giving us half ass dumb down games? You said that you're catering to the casual market then why your tutorial are still pathetic and confusing?

The list goes on and on but in conclusion the declining sales is not that we are getting tired of genre or Capcom fighters, but it is sadistic and greedy psychology of Capcom's business practices.

Outside of Capcom, they are so many games coming out this year, we have Dead or Alive 5, Skull Girls, Persona 4 fighting game, Virtual Fighter 5 Final Showdown, Tekken Tag 2, a Sega fighting game which name I don't know of, and a Sony fighting game--another game I don't know of. I didn't even add the games that are currently on the market, but yet they are tons of fighters to choose from.

It is obvious that Capcom fighters are the most popular but thanks to venue supporters and sponsors, games like King of Fighter's XIII is getting some traction. I like glad non-Capcom games are finally getting some love, not because of my current issues with the company, but games like KOFXIII are better games.

My sound advice is not every fighter that is out not or will be out plays the same, some cater to a specific taste and others have a stronger following than others. Fighting games requires a lot of time to get good and it is almost impossible to be extremely good with them all because not everyone can do it. Fortunately, they are casual games like DOA5 that caters to the casual gamer, but my biggest advice is to play the game you enjoy playing because regardless of which game you choose it will have a following.

Personally, as for technical serious fighters, I will be playing Street Fighter III 3rd Strike online, probably Street Fighter IV AE, Virtual Fighter V Final Showdown once that comes out, and probably a little Tekken Tag 2. However, for a bullshit crazy insane fighter I will play for fun then that will be Ultimate Marvel VS Capcom 3--I just love the fuck out this game because it is only game I laugh to when I lose to some crazy bullshit.

Just a little side note, my first real fighting game outside of Double Dragon versus mode for the NES and Dragon Dragon II's 2 player B option, is Street Fighter II for the Super Nintendo. I became hooked and stuck with Capcom fighters ever since but I always had an open mind. If I were closed minded and ignorant I would have never played such classics as TMNT Tournament Fighters, Killer Instinct, Bushido Blade, and of course more recognizable classics like Samurai Showdown II, Soul Blade or Soul Edge, just to name a few.

The whole point of this is give non-Capcom fighters a try and you might find something Capcom games doesn't have. For instance, I enjoy SNK fighters, especially King of Fighters XIII because it caters to my 2D hand drawn sprite needs because I was one of the many that hoped Street Fighter IV would have actual 2D high resolution sprites, an evolution to 3rd strike, but we got shit instead. I honestly don't like Street Fighter IV's presentation, I think the shotos and the character models in general look bloody  ugly in comparison to 3rd strike's. Sadly, these kids today won't take a fighter seriously or game seriously if it isn't in 3D/polygons, anyway they are retarded with their limited mindset. I strongly believe that there is more 2D sprites since that technology hasn't been fully exhausted and thanks to the upcoming INDIE games where are finally going to see those type games evolve. Case in point, just google or youtube Dust: An Elysian Tail or better yet here's an embedded video from youtube:



If you're not captivated by this game's masterfully well down 2D sprites then you have no soul. Anyway, back to fighting games, so yeah that is why I am drawn to a game like KOF XIII because it is a beautifully crafted 2D fighter that rewards the skilled player. Street Fighter IV, on the other hand, really left a bad taste in my mouth with easy inputs, short cuts, limited super options, and other bullshit designs they employed to make it more accessible. I never consider SF games of the past to be complex games because they were characters, like Chun Li, with low barriers of entry or didn't require precise execution. A matter of fact, all of Capcom's fighters, especially their SF franchise, carried "the easy to pick up but hard to master" philosophy so I don't quite agree with their logic of dumbing down the system. On one hand, I understood why but at least give us the option to take easy-inputs off because in actually it is ruining our execution instead of helping. That is why many new gamers are finding KOFXIII difficult or execution heavy because with most of them SFIV was their first fighting game.

I'd always been a pad player and I only recently converted to the stick and I thought my execution was on point but when I booted up an old copy of 3rd strike I struggled to get out a super art and shoryuken from a crouching position. However, when switched controllers from an arcade stick to a PS3 controller my execution was flawless but my stick execution skills were still poor courtesy of Capcom's easy-input design in SSFIV.  So it comes to improving my execution I always boot up 3rd Strike or SSFII Turbo HD remix and practice up on my execution.

I am also not a fan of the "come back factor" mechanic that is in many Capcom fighters and I guess that is another reason why I shying away from games like SSFIV, but I do enjoy X-factor in Marvel. Anyway, I getting off of track here with my bullshit rambling about 2D sprites and why I don't like SSFIV anymore but at least it gives you guys an insight of how I view fighting games. And yeah there are a lot of great fighters out there and before you prematurely write off, I strongly suggest you give them a try.




Monday, April 9, 2012

Chrono Trigger: A Timeless Classic


One of my first RPGs that I've completed was Chrono Trigger back when it came out in 1995 and it was the first games I'd played multiple times without getting bored. Decades later, I still load up its music via youtube and comment constantly on how much I love the game and why it is one of the best games, no sorry, it is the best RPG of all time and one of the best games of all time. This game is older than most of the average gamers and it is a timeless classic with a battle system that rivals any current RPG battle system to date and one that hasn't not been replicated, which is strange to me because I consider the system as a perfect template for RPGs.

On the subject of battle systems, no two Final Fantasy games play the same, at least with the recent ones, since they always make drastic changes to the battle system with each installment. Personally, I think FFVII has the best classical turn-based battle system and FFX is the best evolution of that system but when it comes to modern battle systems that rectifies the common gripes gamers have with RPGs, and where the user can control the entire party instead of one then Chrono Trigger takes the crown for having the best system. Why game developers don't follow Chrono Trigger's battle system format is beyond me because it works--even Xenogears battle system is an exciting alternative. To me, the most the important thing of an RPG is its battle system since majority of gamer's time is spent leveling up or grinding and that should to be fun instead of a boring chore.

FFXIII, however, though good and exciting to watch, it is pretty bloody pathetic since most of the time the player is in autopilot and we don't have "complete" control of the entire party in battle which is a common trend with today's modern RPGs--and oh boy you can't imagine how much I hate that trend. I think these systems are designed to cater to the retarded or the slow minded who doesn't like to "think" and strategize but just want to breeze through it casually. Ugh, the casual market, though are the masses, are ruining gaming!

Chrono Trigger's music is so awe inspiring and enchantingly timeless even I can't get enough of it. I've been listening to the music for years, I have the mp3 versions, original soundtrack, and I also have it favorited and saved in my music section on youtube and other online media platforms. If an RPG doesn't have many tunes/music that captivates you many years after your initial play through then it is not a game worth mentioning at all.

I know there is a lot of characteristics that defines an RPG as a timeless classic but I think Chrono Trigger is the only game that truly achieved that. It has great pacing, fun addictive combat system, memorable characters, beautiful art design and aesthetics, tons of re-playability,  and it has one of the best soundtracks of all time. I am sure there is more that could be said but do your research and you'll see the gaming community consensus agrees with me.

Chrono Trigger is a testament of how RPGs used to be...they were novelties that break the boundaries of gaming and touch us on some many philosophical, emotional, conceptional levels with their lore and artistic execution of conveying a story that resonates with our emotions. I mean, I could go on and on of why Chrono Trigger is such a game, but it saddens me that there is much games like Chrono Trigger regardless of genre. Games today are cheap superficial consumptions that barely plays well due to how buggy they are and lack the emotional impact of yesterday games.

If you haven't play Chrono Trigger please by all means pick up a copy or play it through one of the many emulators they have circulating around the web. It is a great game and it is a piece of history of how Square-Enix used to be.

Sunday, April 8, 2012

Xenoblade Chronicles and random shit..

Yes it has been a while and I am sorry to the fan-less viewers for the disappointment but I am back in semi-force willing to give my thoughts on a game I never played but my thoughts are mostly based on others opinions and reviews that I read on the internet. I know it doesn't make sense and it is credible but please bear with me here for the fun of it.

Anyway onto Xenoblade, shit I wish I had a Nintendo Wii to play this one because from what I read it seems to be a gem and probably one of the best RPGs of this generation, especially one that is a Japanese RPG I may add. OK, it has been ages since I've played an excellent RPG like Chrono Trigger and Xenogears, and interestingly enough, the creators of Xenoblade are former employees of Square-enix and have worked on those classics, plus those were the guys that brought us the Xenosaga series which I enjoyed.

If you don't know now then now you will know how much I hate the current Square-enix. They are not the same as they used to be. The Final Fantasy franchise hasn't been the same since FFX and their other projects outside that have been even worse--actually, more like shit and not even worth noting. Role playing games as a whole from the Japanese side in particular hasn't been up to par and in most cases down right embarrassing and dated in terms of design, game play mechanics, and the story telling has matured since 1990s--the just same generic tired bullshit.  The only JRPGs worth noting that haven't fall in that pathetic category are the Demon Soul series and the Persona games, however, I only had the pleasure of playing former and not latter but I will be getting my hands Persona games one day since I read and heard nothing but praises for them.

I do appreciate the fun and craziness of blowing out an enemy's digital brains out with a sawed off shotgun but shit man I am tired shooters; the gaming market is over saturated with fucking shooters. This generation of gaming has been predominantly shooters and nothing but shooters and I am sick and tired of it. However, I cannot blame them because shooters are easy sellers and the other genres, especially RPGs, haven't been as good as used to be. The FF series is a perfect example; there was a time where Final Fantasy games were an instant buy and they sold in the millions. Now, however, FF games are nothing but dog shit in terms of content but they still do have exceptionally over the top presentation value. Anyway...so far this blog post isn't up to par to my previous posts--funny, how I am ranting about poor RPGs where my writing and this post in generl is just as poor as the recent RPGs--and that is because I am feeling little drowsy due to a full stomach. Too much information? Yeah, I know but I am trying to blend a little personality in my blogs and I am trying to add more content as well since I really don't have much to say and I am running out of ideas.

Anyway, um, where was I...oh yes, Xenoblade, I am glad this RPG exists and I am going to do everything I can in my limited power to play this game because this RPG gem needs to be supported. Unfortunately, however, it is exclusively tied to the Nintendo console and it may not ever be available to other platforms since Nintendo owns the right to the company that made the game and the intellectual property. In that context, I may have to buy a Nintendo Wii and its successor since I want to play Monolith Soft games in the future. *Sigh*

To my non-existing viewers that are reading this terrible post and that do have a Wii or access to one, please by all means play this game. I don't care if you buy it, rent it, or get it by other means, just play this game and show lots support to beautifully made games such as this one. A game that is complete, bug free, and have all the content on the disc that isn't locked away and can only be unlocked through real world money. It is a complete lengthy RPG that is well made and from what I saw, it looks stunning, despite running on dated hardware. This game is a testament of why we shouldn't be rushing on PS4 or a next generation Xbox360 since the current consoles have more power left in them. Besides game developers should be focusing on achieving "rewarding and fun gameplay" instead of insufficient tech demo like games that are boring and nothing more than show pieces.

Now speaking of terrible RPGs or want-to-be RPGs, let's talk about our friends at Bioware, the creators of the now infamous Mass Effect 3, courtesy of its controversial ending that ranks it as one of the most messed up games ever.

I have some depressing news. It seems that ingenious indoctrination theory, the theory that the fans came up with, probably doesn't apply to the ending and the ending may actually be the real ending after all--shit, who would have thought. OK, well If this is true, and I hope for Bioware's sake it isn't, then Bioware is one of the most ridiculous, idiotic, greedy, pathetic, gaming company in the history of gaming and they deserve all of the hate they are getting from their fans because they have officially ruined the Mass Effect series. It is too early to tell and we all have to wait and see how the "the extended DLC director's cut ending" pans out but if it isn't the indoctrination theory--which makes perfect sense and aligns perfectly with the game's mythology--then I am going to be laughing ass off of how much of a dumb fucks Bioware's writers are and I will most definitely be boycotting the game if it is true as well.

I honestly think game companies have lost their integrity and commonsense these days. They are just bleeding out the life out the loyalty out of there fan base and practically cheating us with incomplete buggy games, unlock codes internet codes to fight privacy but undermine their fans at the same time and other bullshit....the videogames and the gaming industry isn't the same as it used to be. It just getting worse year after year and for those of you who have their old consoles, please keep them and don't ever trade or sell your old games because games of today can't be played, properly, tomorrow. Games today requires wired consoles to be unlocked so the user can play them, and wired consoles to fix their bugs and unlock the complete package. However, imagine a decade from now where game companies move on and those servers are no longer active, what will happen to those games? Yeah, they are practically unplayable and requires one to hack them to play. Gaming companies are ruining our games and only way for them to listen is for us to not buy those games. They only understand money and we have to hit them hard with our wallets...anyway on that note I am going to end this, later.