Let's talk about SFXT for a while here since Capcom loves shooting themselves in the foot lately. OK, the news is out and we all know of Capcom's notorious move of locking finished content on the disc and then disgustingly calling it DLC, like we're idiots. Speaking of idiots, they were many Capcom loyalists ignorantly defending Capcom--yeah it is sad but these people do exists in legion form. I am a huge Capcom whore myself but I am not a mindless idiot that accepts nonsensical business practices.
If Capcom really wanted this to die over they would have done the moral thing by letting the content be free or partial portion it to mitigate the situation. However, they are blinded by greed and they just do not care and they are moving forward with the original plan as if not has happened. Capcom you're a bloody fool and I hope you get your act together because right now I don't love as much anymore.
Obviously this game is toxic right with all of the massive controversy it has stirred up and it is only apparent that it will reflect in bad sale figures. As a Capcom fighter the game has done extremely poorly and that is all thanks to Capcom. Prior to this, we had an update in the same calendar year as the original, which was unprecedented of any Capcom fighter to date. It's comical booting up Ultimate Marvel VS Capcom 3 and then booting up the original to see the same release date. Capcom promised us digital update to the orignal but yet they gave us a lame excuse of why needed another disc-based upgrade, which wasn't needed. Furthermore, fans been crying their asses for specific characters, most notably, Megaman X but yet they basically ridiculed their fans by giving us a skinned version of the character for Zero.
It is only bloody obvious that the game will sell poorly because we were expecting a sequel within the next few months like they did with the previous titles. Capcom is over saturating the market with fighting games, they are even cannibalizing their own games. Capcom needs to step back and take their time and give us a game with all the modes and functions we been crying for, and especially, a DECENT BLOODY NET CODE FOR ONCE. The best fighting game net code of this generation is BlazBlue and then comes Soul Caliber V but the former takes the bloody crown.
Capcom I am tired of your laziness of giving us recycled music, limited stages, locking away content on the disc that should have been free, and half ass attempt in balancing the game and improving the net code. Your competitors have done it better and are way more modernized that you're, so why the premier fighting game company of this generation is giving us half ass dumb down games? You said that you're catering to the casual market then why your tutorial are still pathetic and confusing?
The list goes on and on but in conclusion the declining sales is not that we are getting tired of genre or Capcom fighters, but it is sadistic and greedy psychology of Capcom's business practices.
Outside of Capcom, they are so many games coming out this year, we have Dead or Alive 5, Skull Girls, Persona 4 fighting game, Virtual Fighter 5 Final Showdown, Tekken Tag 2, a Sega fighting game which name I don't know of, and a Sony fighting game--another game I don't know of. I didn't even add the games that are currently on the market, but yet they are tons of fighters to choose from.
It is obvious that Capcom fighters are the most popular but thanks to venue supporters and sponsors, games like King of Fighter's XIII is getting some traction. I like glad non-Capcom games are finally getting some love, not because of my current issues with the company, but games like KOFXIII are better games.
My sound advice is not every fighter that is out not or will be out plays the same, some cater to a specific taste and others have a stronger following than others. Fighting games requires a lot of time to get good and it is almost impossible to be extremely good with them all because not everyone can do it. Fortunately, they are casual games like DOA5 that caters to the casual gamer, but my biggest advice is to play the game you enjoy playing because regardless of which game you choose it will have a following.
Personally, as for technical serious fighters, I will be playing Street Fighter III 3rd Strike online, probably Street Fighter IV AE, Virtual Fighter V Final Showdown once that comes out, and probably a little Tekken Tag 2. However, for a bullshit crazy insane fighter I will play for fun then that will be Ultimate Marvel VS Capcom 3--I just love the fuck out this game because it is only game I laugh to when I lose to some crazy bullshit.
Just a little side note, my first real fighting game outside of Double Dragon versus mode for the NES and Dragon Dragon II's 2 player B option, is Street Fighter II for the Super Nintendo. I became hooked and stuck with Capcom fighters ever since but I always had an open mind. If I were closed minded and ignorant I would have never played such classics as TMNT Tournament Fighters, Killer Instinct, Bushido Blade, and of course more recognizable classics like Samurai Showdown II, Soul Blade or Soul Edge, just to name a few.
The whole point of this is give non-Capcom fighters a try and you might find something Capcom games doesn't have. For instance, I enjoy SNK fighters, especially King of Fighters XIII because it caters to my 2D hand drawn sprite needs because I was one of the many that hoped Street Fighter IV would have actual 2D high resolution sprites, an evolution to 3rd strike, but we got shit instead. I honestly don't like Street Fighter IV's presentation, I think the shotos and the character models in general look bloody ugly in comparison to 3rd strike's. Sadly, these kids today won't take a fighter seriously or game seriously if it isn't in 3D/polygons, anyway they are retarded with their limited mindset. I strongly believe that there is more 2D sprites since that technology hasn't been fully exhausted and thanks to the upcoming INDIE games where are finally going to see those type games evolve. Case in point, just google or youtube Dust: An Elysian Tail or better yet here's an embedded video from youtube:
If you're not captivated by this game's masterfully well down 2D sprites then you have no soul. Anyway, back to fighting games, so yeah that is why I am drawn to a game like KOF XIII because it is a beautifully crafted 2D fighter that rewards the skilled player. Street Fighter IV, on the other hand, really left a bad taste in my mouth with easy inputs, short cuts, limited super options, and other bullshit designs they employed to make it more accessible. I never consider SF games of the past to be complex games because they were characters, like Chun Li, with low barriers of entry or didn't require precise execution. A matter of fact, all of Capcom's fighters, especially their SF franchise, carried "the easy to pick up but hard to master" philosophy so I don't quite agree with their logic of dumbing down the system. On one hand, I understood why but at least give us the option to take easy-inputs off because in actually it is ruining our execution instead of helping. That is why many new gamers are finding KOFXIII difficult or execution heavy because with most of them SFIV was their first fighting game.
I'd always been a pad player and I only recently converted to the stick and I thought my execution was on point but when I booted up an old copy of 3rd strike I struggled to get out a super art and shoryuken from a crouching position. However, when switched controllers from an arcade stick to a PS3 controller my execution was flawless but my stick execution skills were still poor courtesy of Capcom's easy-input design in SSFIV. So it comes to improving my execution I always boot up 3rd Strike or SSFII Turbo HD remix and practice up on my execution.
I am also not a fan of the "come back factor" mechanic that is in many Capcom fighters and I guess that is another reason why I shying away from games like SSFIV, but I do enjoy X-factor in Marvel. Anyway, I getting off of track here with my bullshit rambling about 2D sprites and why I don't like SSFIV anymore but at least it gives you guys an insight of how I view fighting games. And yeah there are a lot of great fighters out there and before you prematurely write off, I strongly suggest you give them a try.
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