Hi guys, the name is akumous -- a gamer -- and this is my blog it is about my one of many passions such as video games. Basically this is centrally my gamer's blog where I will not post about videogames but other geeky material such as anime, comic book films, hardware, and I will occasionally vent about the nonsense that antagonize me about the gaming industry. Although this blog is a work in progress...it is my tool for escapism and fun. Thanks in advance for following my page.
Wednesday, October 21, 2015
Street Fighter V Beta test phase 2
Capcom made some minor changes to interface but it still doesn't speak out to me. It still has that washed out blue theme going for it but at least it has more layers/options to it. I will not go much into detail about it because that is minor but I will go into the gameplay of the specific characters -- Vega, Necalli, and R.Mika.
So far there is no character that speaks to me other than Necalli. He hits very hard and his character design is one of the best out of new cast introduced. However, my worries are still in the gameplay and the game's interface. The gameplay is missing depth...the character's move list seems limited and simple which worries me in regards of the game's longevity. The option to link normal attacks into special moves seems limited in comparison to previous Street Fighter titles; and the amount of special moves characters have in general are limited as well.
I am quite underwhelmed with the current build of the game...and if Capcom progresses with this path they are taking then they will lose me. There is a reason why I continue playing 3rd strike...and there is a reason why that game still is a classic, sadly SFV is slowly revealing to me that it does not have those characteristics that could make it a classic fighter.
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