Monday, February 15, 2016

I cannot wait for Street Fighter V to come out...but...why the game so..



As many other gamers out there hungry to get their hands on a new fighter, or a new street fighter game because last one, though entertaining from a spectator's point of view, left bad taste in my mouth.

I have a deep respect for Street Fighter IV and what it has done for the genre and the fighting game community as a whole but compared to Capcom's previous Street Fighters, I personally think it is not as rewarding and as satisfying as 3rd strike. Yes, 3rd strike took a while for everyone to see its greatness but it is still a game that is played competitively today. And for me it is my goto fighter to improve my execution and improve wit; Street Fighter IV, however, is not that game.

I will not go depth in explaining why I have such a strong contempt towards Street Fighter IV but I will give a concise version -- easy inputs annoys me; character models for the major characters, like Ryu, looks atrocious; way too many discs expansions; mashy system that kills it for me, and it is not as fun as the older titles or other fighters out there.

As you can see, I have been waiting for next SFV, and I have played all of the betas and absorb Capcom's rhetoric and promises that they will not be a billion expansions discs but one discs needed and all the updates will be updated digitally.

OK, Capcom, thank you but here is my problem...Capcom you have spent so much time and money to capture the casual market by the expensive of the core players then why are you releasing a incomplete game with bare bones content?

The game, for the casual user, who wants enjoy offline content and modes that teaches the player to become a competitive player is lacking.

This is 2015 and not 2008, and so much has been done better by your competitors to give fighting games engaging content to prolong causal gamer's engagement. Although, I am not a fan of Mortal Kombat series, my hat's off to Neither Realms for doing a superb job in raising bar in terms of what fighting game should have on day one launch. A rich story, tons of content to keep the casual gamer entertained for HOURS for a serviceable price of 60 bucks.

I think SFV should have been a free to play game base on its current state like Killer Instinct was when it first came out or priced at a discounted price because paying 60 bucks for incomplete game is fucked up and it should not be rewarded.

Despite what I said, I am psyched as anyone else and I actually bought the game twice -- a collector's edition from Amazon.com and a digital version from PSN which is timer indicating I have five hours and sixteen minutes left before 2/16/2016 so I can offically play the game; I was hoping to get my collector's copy early so I can play but I got fucked in that department. On one hand, I am glad the game is coming out early, so I can play with my friends, but on the other hand the game does feel incomplete and unpolished in certain ways.

The load times!! Is it me or is the load time before matches is way too fucking long?  The game could have been more optimized in that department and it will but I do not think we as consumers should pay for incomplete titles at full retail prices.

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